Build Your Project

Nodes

Nodes create the diagram on which your project is constructed in the Tree Area. This diagram illustrates the flow of the project’s interactive experience. Each node (excluding the default loading and end screen nodes) must contain a video asset. When hovering over a node, a tooltip showing the node’s full name and a small monitor previewing […]

Connections

Connections are made to link nodes and create pathways within your tree. The connections you make create possible paths the users can take as they progress in your narrative. There are several ways to create a connection: Create a new node from an existing one (by pressing the “+” icon) Drag a line between the […]

Screens

On your Loading & End Screens, you can customize interactive elements exactly the same way you do with nodes by double-clicking the screen to open the editor. The only difference is that these screens do not hold video, only images. Background Image – You can assign background images for the loading and end screens by […]

Menu Layer

The Menu Layer allows you to set on-screen elements that will appear throughout the interactive video and will be always available to the viewer. The Menu Layer is located as a separate menu in the Library side menu. It has: ON/OFF button for the feature (similar to the Background Soundtrack) Pencil icon which will open […]

Use Parallel Videos

Creating a Parallel Node To create a new parallel node using the toolset (that’s the tool menu on the top right corner of the tree), click on the fork icon in the toolset, and a new parallel node will appear on your tree. You can also convert multiple existing nodes in the tree into a […]

Creative uses for Parallel

This article explains how to use the Parallel Videos feature effectively in your project. To learn how to create a parallel node, you can head to Use Parallel Videos. The types of experiences parallel video can enrich is ever-growing: Simultaneous events/Different PoVs Camera angles Viewer controlled visual effects Simulate live-event camera switching – use footage from different […]

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